XXII Board Game Studies Colloquium, Bologna, 7-10 Maggio 2019

in cooperation with:

 

University Alma Mater

Association Clio ‘92

University Library of Bologna

Archaeological Museum of Bologna

 

 

Colloquium Program

 

May 7 

 

9:00 - 9:20 Welcome at the Alma Mater University

 

Session 1: Culture of play

9:20 - 9:40 Roberto Farné      Playing the city

9:40 - 10:00 Mattia Thibault     Urban boardgame: from representation to urban planning

10:00 - 10:20 Beniamino Sidoti      The educative quality of a playful environment 

10:20 - 10:40 Q&A

10:40 - 11:00 Coffee Break

 

Session 2: Play for educational purposes 

11:00 - 11:20 Francesca Berti      Learning by playing: play practices and cultural transmission in Stewart Culin’s writings 

11:20 - 11:30 Abdellatif Atif      Non-formal education and critical gaming

11:30 - 11:50 Vincent Berry      The “educational aspect” of board games from a sociological perspective: social stratification of practices, educational discourses and beliefs

11:50 - 12:10 Alberto Edite      History learning through our board games

12:10 - 12:30 Q&A

12:30 - 14:00 Lunch

 

Session 3: Educational use of Board Games in higher education

14:00 - 14:20 Ville Kankainen      Board game design as learning method 

14:20 - 14:40 Ville Savoranta      Opportunities for serious board games as an expert training tool for international stability mission 

14:40 - 15:00 Beate Weyland      Sensory toys to learn. How teachers can create learning objects from in-between Education and Design 

15:00 - 15:20 Robert Houghton      Critical play: historical debate through user modification

15:20 - 15:40 Q&A

15:40 - 16:00 Coffee break

Session 4: Educational use of games 

16:00 - 16:10 Andrea Ligabue      Board games at school: a new methodology to check and improve competences

16:10 - 16:20 Tiago Hirth      Evaluation and Reserach of in/non-formal learning: mathematical games 

16:20 - 16:40 Lisa Rougetet      Using mancala in the high-school mathematics classroom

16:40 - 16:50 Q&A

16:50 - 17:10 Matthew Stephenson, Eric Piette, Cameron Browne    Teaching and learning with LUDII

 

17:10 - 17:30 Marco Nenzioni, Luca Ferrari      MOOC and Gamification: the experience of Bioapi-game

 

17:30 - 17:50 Jonathan Smets Using board games to teach computer science

17:50 - 18:00 Q&A

 

May 8

 

Session 5: Board Game Design

9:00 - 9:20 Vinciane Zabban      Digital platforms and the spread of game creation know-how: democratizing the production of board games?

9:20 - 9:40 David King      A chance to play fair: considering randomness in modern game design

9:40 - 10:00 Mike Cosgrave      Game design as assessment: issue in course design and assessment 

10:00 - 10:20 Fabio Chiarello      Experiences in the use of board games and game design for science education

10:20 - 10:40 Q&A

10:40 - 11:00 Coffee Break

 

 

Session 6: Statistics, Analysis and evaluation 

11:00 - 11:10 Emiliano Sciarra      The seven level of Play: keys to board game interpretation

11:10 - 11:20 Chris Van De Riet      Games of the Vedic wheel

11:30 - 11:40 Marisa Uberti       Italian statistical analysis of board games called “Merels”, “Little Merels”, “Alquerque-12” and "Fox and Geese"

11:40 - 12:00 Virginie Tacq      Boardgame design: a female activity

12:00 - 12:20 Jacob Gloger      A Royal Dice Machine? 

12:20 - 12:40 Q&A

12:40 - 14:00 Lunch

 

 

Session 7: Public session at the University Library of Bologna 

14:00 - 14:45 Guided tour to the University Library of Bologna

14:45 - 15:00 Welcome 

15:00 - 15:20 Tiago Hirth, Alda Carvalho    The Power of Play, Luca Pacioli's De Viribus Quantitatis

15:20 - 15:40 Jorge Nuno Silva, Cameron Browne Mathematics through games

 

15:40 - 16:00 Thierry Depaulis A timeline of mind games

16:00 - 16:20 Alexander De Voogt Crossing borders in the Indian Ocean: board games in the Comoros Islands 

16:20 - 16:40 Break

16:40 - 17:00 Wim Van Mourik  Alquerque-12 diagrams on parchment, paper and wood since the 13th century.

17:00 - 17:20 Fred Horn Games, plays and puzzles from the 19th century out of  the Dutch kindercourant (1852-1904) 

17:20 - 17:40 David Parlett America’s First Lady of games

17:40 - 18:00 Cosimo Cardellicchio Shedding light on the antithesis between serious school and amusing games. A personal experience in educational games.

 

 

Gaming night: Tarocchino Bolognese

 

20:45 - 23:00 Lorenzo Cuppi History, meaning and rules of this traditional game 

 

 

May 9

 

Session 8: Ancient history 

9:00 - 9:20 Salvatore Costanza      How to play for divinatory ends

9:20 - 9:40 Atagün Karayel      Petteia in Plato: board gaming as technê: does dice-containing game fit in the picture?

9:40 - 10:00 Emil Nankov      A view from the north. Archaeological evidence for board games in Hellenistic Thrace 

10:00 - 10:20 Alessandro Pace      Games in Roman military contexts. Ludus for the Auxilia: an educational tool for a “Romano More Vivere”

10:20 - 10:40 Questions and answers

10:40 - 11:00 Coffee Break

 

 

Session 9: Ancient and Medieval history

11:00 - 11:20 Thomas Daniaux      Board games and toys in Aventicum, Roman capital city of Helvetia

11:20 - 11:40 Morten Lilleören      European chess gateways: the northern route

11:40 - 12:00 Nicola Bergamo      Chess in Constantinople

12:00 - 12:20 Stefan Löffler      A sociology of Chess in education

12:20 - 12:40 Q&A

 

12:40 - 13:45 Lunch

 

 

Tour of Bologna 

14:00 - 16:30 Ascension to the Asinelli Tower (let us know in advance if want to join), 

Piazza Maggiore, Basilica of San Petronio, Sette Chiese, Archiginnasio,

ice cream or coffee stop 

 

 

Session 10: History and Archaeology at the Archaeological Museum of Bologna

16:30 - 16:45 Welcome at the Archaeological Museum

16:50 - 17:10 Ulrich Schadler       Greek, Etruscans and Celts at play

17:10 - 17:30 Veronique Dasen       Board game, social and love education

17:30 - 17:50 Stella Maris Ferrarese Capettini       board game in Patagonia

17:50 - 18:00 Question and answers

Dinner

20:15 - 23:00 Traditional Bolognese dinner at Osteria al 15

 

May 10

 

Session 11: modern and contemporary history

9:00 - 9:20 Eddie Duggan      Uncovering Cupid: two hitherto unseen or unknown editions of  The Royal Pastime of Cupid, Or New and Most Pleasant Game of the Snake, published by Robert Sayer and Henry Overton

9:20 - 9:40 Therese Marie Santos      Venturing into No Man’s Land: exploring the potential of “The Grizzled” in World War I discourse

9:40 - 10:00 Jacob Schmidt Madsen      The mechanics of resistance: playing at sabotage in    WWII Denmark

10:00 - 10:20 Bjarne Toft      Hex, the full story

10:20 - 10:40 Q&A

10:40 - 11:00 Coffee Break

 

 

 

Session 12: what’s next 

 

11:00 -  11:20 Herbert Tulleken, Marten Walinga, Liuwa Westra,      Frisian Draught: a game changer? 

 

11:20 - 11:40 Mark Hall      Games and character: the role of board, dice and card games in popular cinema 

11:40 - 12:00 Dario De Toffoli      A new games archive  has born in Udine

12:00 - 12:20 Mikael Le Bourhis     Game in Lab

12:20 - 12:30 B.U.P.       publication of the volume “Giochi & Civiltà”

12:40 - 12:40 Mike Cosgrave e Virginie Taqc    Presentation of the next Board Game Studies Colloquium

 

12:30 - 14:00 Farewell Lunch

 

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